AI Insights · Timothy · October 2021
Performance of Top 5 Character Collection Games in Austria Q3 2021
Explore the performance trends of the top 5 character collection games in Austria during Q3 2021, including weekly downloads, revenue, and active users.
During Q3 2021, the top 5 character collection games in Austria displayed notable performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these trends.
Subway Surfers saw a consistent increase in weekly revenue, peaking at around $1.1K in early August. Downloads reached their highest at approximately 6.2K in mid-July, followed by a gradual decline to about 3.7K by the end of September. Active users also peaked in early August at 137K before declining to around 99K by the quarter's end.
Idle Lumber Empire - Wood Game experienced a significant rise in weekly revenue, reaching approximately $6.1K in mid-September. Downloads surged to around 8.7K in late August, while active users peaked at approximately 15K at the end of August before stabilizing around 8.2K by the end of September.
Mighty Party: Battle Heroes maintained a steady weekly revenue, peaking at about $16.8K in early August. Downloads showed a declining trend, starting at approximately 4.2K in early July and dropping to around 1.8K by the end of September. Active users peaked at around 28K in mid-August before declining to approximately 21K by the end of the quarter.
Clash Royale saw a peak in weekly revenue at approximately $206K in early July, with a significant decline to around $46K by the end of September. Downloads started at around 6K in late June, gradually declining to about 3.1K by the end of September. Active users peaked at approximately 442K in late June, stabilizing around 331K by the end of the quarter.
Brawl Stars experienced fluctuating weekly revenue, peaking at about $151K in late June and dropping to around $54K by the end of September. Downloads remained relatively stable, averaging around 3K to 4K throughout the quarter. Active users peaked at around 148K in late June before stabilizing around 121K by the end of September.
For more detailed insights and data, visit Sensor Tower.